GACHABASE
Another World

Archer

Another World

Archer

Stats

Lv. 80/80
Base HP Base HP 1164
Base ATK Base ATK 620
Base DEF Base DEF 485
SPD SPD 105
CRIT Rate CRIT Rate 5%
CRIT DMG CRIT DMG 50%
Taunt Taunt 75
Energy Cost Energy Cost 220

Skills

Basic ATK
Lv. 6

Kanshou and Bakuya [Single Target] Quantum
Deals Quantum DMG equal to 100% of Archer's ATK to one designated enemy.
Energy Gen 20
Break (In-Game) 10 (Single Target)
Skill Points +1

Skill
Lv. 10

Caladbolg II: Fake Spiral Sword [Single Target] Quantum
Enters the "Circuit Connection" state. Deals Quantum DMG equal to 360% of Archer's ATK to one designated enemy. After using Skill in the "Circuit Connection" state, the current turn does not end, and the DMG dealt by Archer's Skill increases by 100%. This effect can stack up to 2 time(s), lasting until he exits the "Circuit Connection" state. After actively using Skill 5 time(s) or when Skill Points are insufficient to use Skill again, exits the "Circuit Connection" state. After all enemy targets have been defeated in each wave, exits the "Circuit Connection" state.
Energy Gen 30
Break (In-Game) 20 (Single Target)
Skill Points -2
End [End]
Exits "Circuit Connection" state and ends the turn.
Energy Gen 0
Skill Points +0

Ultimate
Lv. 10

Unlimited Blade Works [Single Target] Quantum
Deals Quantum DMG equal to 1000% of Archer's ATK to one designated enemy and gains 2 point(s) of Charge, up to a maximum of 4.
Energy Cost 220
Max Energy 220
Energy Gen 5
Break (In-Game) 30 (Single Target)

Talent
Lv. 10

Mind's Eye (True) [Single Target] Quantum
After Archer's teammates attack enemy targets, Archer consumes 1 Charge and immediately launches Follow-Up ATK on the primary target, dealing Quantum DMG equal to 200% of Archer's ATK and recovering 1 Skill Point. If the target is defeated before this Follow-Up ATK is launched, the Follow-Up ATK will be directed at one random enemy instead.
Break (In-Game) 10 (Single Target)
Effects

Technique

Clairvoyance Quantum
Immediately attacks enemies. After entering combat, deals Quantum DMG equal to 200% of Archer's ATK to all enemies and gains 1 point(s) of Charge.
Energy Gen 0
Break (In-Game) 20 (Single Target)

Traces

Projection Magecraft

When Archer is on the field, increases the maximum Skill Point limit by 2.
Requirement Ascension 2

Hero of Justice

When Archer enters combat, gains 1 point(s) of Charge.
Requirement Ascension 4

Guardian

After allies gain a Skill Point, if there are 4 Skill Points or more, increases Archer's CRIT DMG by 120% for 1 turn(s).
Requirement Ascension 6

DMG Boost: Quantum

Breakdown

ATK Boost

Breakdown

CRIT Rate Boost

Breakdown

Eidolons

01

The Unreached Dream

After using Skill 3 time(s) within one turn, recovers 2 Skill Point(s) for allies.

02

The Unfulfilled Happiness

When using Ultimate, reduces the enemy target's Quantum RES by 20%, and applies Quantum Weakness to it, lasting for 2 turn(s).

03

The Untamed Will

Skill Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.

04

The Unsung Life

Increases the Ultimate DMG dealt by 150%.

05

The Nameless Watch

Ultimate Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.

06

The Endless Pilgrimage

When the turn starts, recovers 1 Skill Point for allies. The maximum number of stacks allowed for the DMG boost effect provided by this unit's Skill increases by 1. The Skill DMG dealt ignores 20% of DEF.

Materials Calculator

Archer Level

Lv. 1/20
Lv. 80/80

Basic ATK

Lv. 1
Lv. 6

Skill

Lv. 1
Lv. 10

Ultimate

Lv. 1
Lv. 10

Talent

Lv. 1
Lv. 10

Materials Required

Voicelines

Voiceline playback is not yet implemented.
Archer
Chinese 吴磊 English ... Korean 임채헌 Japanese 諏訪部 順一

First Meeting

First meeting, huh? Just call me Archer. Lucky for us, we're not here to kill each other, so let's keep things civil, if we can.

Greeting

Oh, back again, huh? I'm glad you've got a good head on your shoulders... makes conversations a lot less tedious.

Parting

Oh, before we part, let me give you a piece of advice — cherish the friends you make in your youth. Even when the world shifts around you, those bonds are worth their weight in gold.
See All Voicelines (51)

Story

Character Details

Despair plays in cycles between the past and future. Countless ideals were incinerated before that red garment. Yet, do not let this smear of ashes fool you —
Should someone create a phantasmal sweet dream under the guise of false ideals, then he will burn again, facing down the hypocrites of the world till the very end.
No matter where he is, he always remains the steadfast hero of justice.

Character Story: Part I

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Character Story: Part II

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Character Story: Part III

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Character Story: Part IV

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