Rappa

Rappa

Stats

Lv. 80/80
Base HP Base HP 1086
Base ATK Base ATK 717
Base DEF Base DEF 460
SPD SPD 96
CRIT Rate CRIT Rate 5%
CRIT DMG CRIT DMG 50%
Taunt Taunt 75
Energy Cost Energy Cost 140

Skills

Basic ATK
Lv. 6

Ninjutsu: Rise Above Tumbles [Single Target] Imaginary
Deals Imaginary DMG equal to 100% of Rappa's ATK to one designated enemy. Deals minor Imaginary DMG to one designated enemy.
Energy Gen 20
Break (In-Game) 10 (Single Target)
Skill Points +1
Raw Params
Raw Params
Ningu: Demonbane Petalblade [Blast] Imaginary
Launches "Ningu: Demonbane Petalblade." The first 2 hits deal Imaginary DMG equal to 100% of Rappa's ATK to one designated enemy and Imaginary DMG equal to 50% of Rappa's ATK to adjacent targets, and the 3rd hit deals Imaginary DMG equal to 100% of Rappa's ATK to all enemies.
Enhanced Basic ATK will not recover Skill Points. Attacking enemies that don't have Imaginary Weakness can also reduce Toughness, whose effect is equal to 50% of the original Toughness Reduction. When Breaking Weakness, triggers the Imaginary Weakness Break effect.
The first 2 hits deal minor Imaginary DMG to one designated enemy and minor Imaginary DMG to adjacent targets. The third hit deals minor Imaginary DMG to all enemies. Attacking enemies without Imaginary Weakness can also reduce their Toughness.
Energy Gen 0
Break (In-Game) 25 (Single Target) 15 (Blast)
Skill Points +0
Raw Params
Raw Params

Skill
Lv. 10

Ninja Strike: Rooted Resolute [AoE] Imaginary
Deals Imaginary DMG equal to 120% of Rappa's ATK to all enemies. Deals Imaginary DMG to all enemies.
Energy Gen 30
Break (In-Game) 10 (AoE)
Skill Points -1
Raw Params
Raw Params

Ultimate
Lv. 10

Nindō Supreme: Aishiteru [Enhance] Imaginary
Enters the "Sealform" state, immediately gains 1 extra turn, obtains 3 points of "Chroma Ink," and increases Weakness Break Efficiency by 50% and Break Effect by 30%.
While in the "Sealform" state, Basic ATK is enhanced, and Skill and Ultimate cannot be used. After using Enhanced Basic ATK, consumes 1 point of "Chroma Ink." When "Chroma Ink" is depleted, exits the "Sealform" state.
Enters the "Sealform" state, gains an extra turn, obtains 3 points of "Chroma Ink," and increases Weakness Break Efficiency and Break Effect.
While in the "Sealform" state, gains Enhanced Basic ATK. After using Enhanced Basic ATK, consumes 1 point of "Chroma Ink." When "Chroma Ink" is depleted, exits the "Sealform" state.
Energy Cost 140
Max Energy 140
Energy Gen 5
Raw Params
Raw Params
Effects

Talent
Lv. 10

Ninja Tech: Endurance Gauge [Enhance] Imaginary
Each time the enemy target is Weakness Broken, Rappa gains 1 point of Charge, up to a max of 10 points of Charge. When Rappa next launches the third hit of "Ningu: Demonbane Petalblade," additionally deals Break DMG equal to 60% of Rappa's Imaginary Break DMG to all enemies. This DMG can ignore Weakness Type to reduce 2 Toughness, consuming all Charge. Each point of Charge increases the Break DMG multiplier by 50% and increases the Toughness Reduction that can ignore Weakness Type by 1.
When Breaking Weakness, triggers the Imaginary Weakness Break effect.
When the enemy target is Weakness Broken, Rappa gains 1 point of Charge. When launching the third hit of "Ningu: Demonbane Petalblade," additionally deals Imaginary Break DMG to all enemies. This DMG can ignore Weakness Type to reduce Toughness and consume all Charge, increasing the Break DMG multiplier and Toughness Reduction.
Break (In-Game) 2 (Single Target)
Raw Params
Raw Params

Technique

Ninja Dash: By Leaps and Bounds [Enhance] Imaginary
After using Technique, enters the "Graffiti" state for 20 seconds. While in the "Graffiti" state, moves forward rapidly for a set distance and attacks any enemies touched. During the rapid movement, can block all enemies' attacks. Using an attack in the "Graffiti" state can end the state's duration early. After entering combat via attacking enemies, deals 30 Toughness Reduction regardless of Weakness Type and Break DMG equal to 200% of Rappa's Imaginary Break DMG to each enemy target, and deals Break DMG equal to 180% of Rappa's Imaginary Break DMG to adjacent targets. At the same time, this unit regenerates 10 Energy. Enters the "Graffiti" state. Moves forward rapidly for a set distance and attacks any enemies touched. After entering combat via attacking enemies, deals Toughness Reduction regardless of Weakness Type and Imaginary Break DMG to each enemy target and deals Imaginary Break DMG to their adjacent targets. At the same time, this unit regenerates Energy.
Energy Gen 0
Break (In-Game) 30 (Single Target)
Raw Params
Raw Params

Traces

Ninjutsu Inscription: Sky High

When the Weakness of an elite-level or higher enemy is broken, Rappa additionally gains 1 point(s) of Charge and regenerates 10 Energy.
Requirement Ascension 2
Raw Params

Ninjutsu Inscription: Sea Echo

While in the "Sealform" state, after Rappa uses Enhanced Basic ATK to deal DMG to a Weakness Broken enemy target, converts the Toughness Reduction from this instance of DMG to 1 instance of 60% Super Break DMG.
Requirement Ascension 4
Raw Params
Effects

Ninjutsu Inscription: Withered Leaf

When an enemy target becomes Weakness Broken, increases the Break DMG taken by 2%. If Rappa's current ATK is higher than 2400, for every 100 excess ATK, additionally increases this value by 1%, up to a max additional increase of 8%. This effect lasts for 2 turn(s).
Requirement Ascension 6
Raw Params
Effects

ATK Boost

Breakdown

SPD Boost

Breakdown

Break Boost

Breakdown

Eidolons

01

Returned Is the Revenant With No Ferry Toll

During the "Sealform" state entered by using Ultimate, DMG dealt by Rappa ignores 15% of the targets' DEF. After exiting the "Sealform" state, regenerates 20 Energy.
Raw Params

02

Free Is the Mind Enlightened by Haikus

The Enhanced Basic ATK's first 2 hits have their Toughness Reduction against the one designated enemy increased by 50%.
Raw Params

03

Many Are the Shrines That Repel No Hell

Skill Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.

04

Lost Is the Nindō Devoured by Time

While in the "Sealform" state, increases all allies' SPD by 12%.
Raw Params

05

Steady Is The Ranger With Unerring Arrows

Ultimate Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.

06

Righteous Is the Wrath That Spares No Evil

When battle starts, Rappa gains 5 point(s) of her Talent's Charge, and its upper limit increases by 5 point(s). After launching the third hit of "Ningu: Demonbane Petalblade," gains 5 point(s) of Charge.
Raw Params

Materials Calculator

Rappa Level

Lv. 1/20
Lv. 80/80

Basic ATK

Lv. 1
Lv. 6

Skill

Lv. 1
Lv. 10

Ultimate

Lv. 1
Lv. 10

Talent

Lv. 1
Lv. 10

Materials Required

In-Game Build Guide

Recommended Light Cones

Recommended Teams

Recommended Gear

Skill Upgrade Priority

Talent
>
Basic ATK
Ultimate
>
Skill

Voicelines

Rappa
Chinese ...English ...Korean ...Japanese ...
This character's voicelines are not available in game with the current Branch selection.
It may be available in another Branch. You can adjust this in Settings.

Story

Description

A peculiar girl who appears in Penacony like a flashbang at the darkest hour of night, identifying herself as a ninja and attributing everything in the world to "ninjutsu."
Upholding the recitation of ninja mantra, creating Dazzling Ninja Seals, and studying ninja scrolls — That is, the Way of the Ninja involves rap, graffiti, and manga — Through rigorous self-discipline, she roams the stars, upholding justice and righteousness.
As a member of the Galaxy Rangers, she relentlessly pursues the villain known as Evil Ninja Osaru, chasing them to the very edge of the Cosmos.