Skills
Skill Lv.
10
Skill
Lv.
10
Sheathed Blade [Single Target]
Quantum
Quantum Increases Seele's SPD by 25% for 3 turn(s) and deals Quantum DMG equal to 360% of Seele's ATK to one designated enemy target.
After an ally target attacks, if the attack target's current HP percentage is 50% or below, Seele will automatically use her Skill at that target 1 time. This Skill does not consume Skill Points or regenerate Energy. This effect can only be triggered 1 time per turn and resets at the start of Seele's turn. If there are no valid targets to attack, she attacks the enemy target with the lowest HP percentage instead.
After an ally target attacks, if the attack target's current HP percentage is 50% or below, Seele will automatically use her Skill at that target 1 time. This Skill does not consume Skill Points or regenerate Energy. This effect can only be triggered 1 time per turn and resets at the start of Seele's turn. If there are no valid targets to attack, she attacks the enemy target with the lowest HP percentage instead.
Energy Gen 30
Break
(In-Game) 20 (Single Target)
Skill Points -1
Sheathed Blade [Single Target]
Quantum
Quantum Increases Seele's SPD by 25% for 3 turn(s) and deals Quantum DMG equal to 360% of Seele's ATK to one designated enemy.
After an ally target attacks, if the attack target's current HP percentage is 50% or below, Seele will automatically use her Skill at that target 1 time. This Skill does not consume Skill Points or regenerate Energy. This effect can only be triggered 1 time per turn and resets at the start of Seele's turn. If there are no valid targets to attack, she attacks the enemy target with the lowest HP percentage instead.
After an ally target attacks, if the attack target's current HP percentage is 50% or below, Seele will automatically use her Skill at that target 1 time. This Skill does not consume Skill Points or regenerate Energy. This effect can only be triggered 1 time per turn and resets at the start of Seele's turn. If there are no valid targets to attack, she attacks the enemy target with the lowest HP percentage instead.
Energy Gen 30
Break
(In-Game) 20 (Single Target)
Skill Points -1
Talent Lv.
10
Talent
Lv.
10
Resurgence [Enhance]
Enters the Amplification state upon defeating an enemy with Basic ATK, Skill, or Ultimate, and receives an extra turn. While in the Amplification state, the DMG dealt by Seele increases by 80% for 3 turn(s).
Enemies defeated in the extra turn provided by "Resurgence" will not trigger another "Resurgence."
Enemies defeated in the extra turn provided by "Resurgence" will not trigger another "Resurgence."
Resurgence [Enhance]
Enters the Amplification state upon defeating an enemy with Basic ATK, Skill, or Ultimate, and receives an extra turn. While in the Amplification state, increases the DMG dealt by Seele increases by 80% for 3 turn(s).
Enemies defeated in the extra turn provided by "Resurgence" will not trigger another "Resurgence."
Enemies defeated in the extra turn provided by "Resurgence" will not trigger another "Resurgence."
Technique
Technique
Phantom Illusion [Enhance]
After using her Technique, Seele gains Stealth for 20 second(s). While Stealth is active, Seele cannot be detected by enemies. And when entering battle by attacking enemies, Seele will immediately enter the Amplification state and deals Quantum DMG equal to Seele's Skill DMG multiplier to random enemy target 1 time. This DMG is a guaranteed CRIT Hit.
Energy Gen 0
Phantom Illusion [Enhance]
After using her Technique, Seele gains Stealth for 20 second(s). While Stealth is active, Seele cannot be detected by enemies. And when entering combat by attacking enemies, Seele will immediately enter the Amplification state and deals Quantum DMG equal to Seele's Skill DMG multiplier to random enemy target 1 time. This DMG is a guaranteed CRIT Hit.
Energy Gen 0
Traces
Rippling Waves
Rippling Waves
After using a Basic ATK, Seele's next action advances by 20%.
Requirement
Ascension 6
Action Advanced Reduces the target's waiting interval before the next action.
Action Advance Reduces the target's waiting interval before the next action.
Action Advanced Reduces the target's waiting interval before the next action.
Rippling Waves
Rippling Waves
After using a Basic ATK, advances Seele's next action by 20%.
Requirement
Ascension 6
Action Advanced Reduces the target's waiting interval before the next action.
Action Advance Reduces the target's waiting interval before the next action.
Action Advance Reduces the target's waiting interval before the next action.
Eidolons
01
Extirpating Slash
Extirpating Slash
When dealing DMG to an enemy whose HP percentage is 80% or lower, increases CRIT Rate by 15%, and DMG ignores 20% of target's DEF.
01
Extirpating Slash
Extirpating Slash
When dealing DMG to an enemy whose HP percentage is 80% or lower, increases CRIT Rate by 15%, and ignores 20% of target's DEF.
Voicelines
Chinese ... English ... Korean ... Japanese ...
Chinese 唐雅菁 English Molly Zhang Korean 송하림 Japanese 中原麻衣
...
...
...
First Meeting
First Meeting
Hey, I'm Seele. I'm a member of Wildfire down here in the Underworld. Wanna help me forge a future for the people?
...
...
...
Greeting
Greeting
Right on time — let's start the patrol.
...
...
...
Parting
Parting
Hey, you're about to fall asleep on your feet. Don't push yourself — I got this. Go get some rest.
Story
...
...
...
Character Details
Character Details
A spirited and valiant member of Wildfire who grew up in the perilous Underworld of Belobog. She is accustomed to being on her own.
The protectors and the protected, the oppressors and the oppressed... The world Seele grew up knowing was just a simple dichotomy...
That is, until "that girl" appeared.
The protectors and the protected, the oppressors and the oppressed... The world Seele grew up knowing was just a simple dichotomy...
That is, until "that girl" appeared.
...
...
Character Story: Part I
Character Story: Part I
...
...
Character Story: Part II
Character Story: Part II
...
...
Character Story: Part III
Character Story: Part III
...
...
Character Story: Part IV
Character Story: Part IV