Skills
Basic ATK Lv.
6
Basic ATK
Lv.
6
Order: Flare Propulsion [Single Target]
Fire
Fire Deals Fire DMG equal to 100% of SAM's ATK to one designated enemy target.
Energy Gen 20
Break
(In-Game) 10 (Single Target)
Skill Points +1
Order: Flare Propulsion [Single Target]
Fire
Fire Deals Fire DMG equal to 100% of SAM's ATK to one designated enemy.
Energy Gen 20
Break
(In-Game) 10 (Single Target)
Skill Points +1
Fyrefly Type-IV: Pyrogenic Decimation [Single Target]
Fire
Fire Restores HP by an amount equal to 20% of this unit's Max HP. Deals Fire DMG equal to 200% of SAM's ATK to one designated enemy target.
Energy Gen 0
Break
(In-Game) 15 (Single Target)
Skill Points +1
Fyrefly Type-IV: Pyrogenic Decimation [Single Target]
Fire
Fire Restores HP by an amount equal to 20% of this unit's Max HP. Deals Fire DMG equal to 200% of SAM's ATK to one designated enemy.
Energy Gen 0
Break
(In-Game) 15 (Single Target)
Skill Points +1
Skill Lv.
10
Skill
Lv.
10
Order: Aerial Bombardment [Single Target]
Fire
Fire Consumes HP equal to 40% of this unit's Max HP and regenerates a fixed amount of Energy equal to 60% of this unit's Max Energy. Deals Fire DMG equal to 200% of SAM's ATK to one designated enemy target. If the current HP is not sufficient, reduces SAM's HP to 1 when using this Skill. Advances this unit's next Action by 25%.
Energy Gen 0
Break
(In-Game) 20 (Single Target)
Skill Points -1
Action Advanced Reduces the target's waiting interval before the next action.
Action Advance Reduces the target's waiting interval before the next action.
Action Advanced Reduces the target's waiting interval before the next action.
Order: Aerial Bombardment [Single Target]
Fire
Fire Consumes HP equal to 40% of this unit's Max HP and regenerates a fixed amount of Energy equal to 60% of this unit's Max Energy. Deals Fire DMG equal to 200% of SAM's ATK to one designated enemy. If the current HP is not sufficient, reduces SAM's HP to 1 when using this Skill. Advances this unit's next Action by 25%.
Energy Gen 0
Break
(In-Game) 20 (Single Target)
Skill Points -1
Action Advanced Reduces the target's waiting interval before the next action.
Action Advance Reduces the target's waiting interval before the next action.
Action Advance Reduces the target's waiting interval before the next action.
Fyrefly Type-IV: Deathstar Overload [Blast]
Fire
Fire Restores HP by an amount equal to 25% of this unit's Max HP. Applies Fire Weakness to one designated enemy target, lasting for 2 turn(s). Deals Fire DMG equal to (0.2 × Break Effect + 200.0%) of SAM's ATK to this target. At the same time, deals Fire DMG equal to (0.1 × Break Effect + 100.0%) of SAM's ATK to adjacent targets. The Break Effect taken into the calculation is capped at 360%.
Energy Gen 0
Break
(In-Game) 30 (Single Target) 15 (Blast)
Skill Points -1
Raw Params
| Param | Raw Value |
|---|---|
| Param 0 | 2 |
| Param 1 | 1 |
| Param 2 | 0.25 |
| Param 3 | 2 |
| Param 4 | 0.2 |
| Param 5 | 0.1 |
| Param 6 | 3.6 |
| Param 7 |
Fyrefly Type-IV: Deathstar Overload [Blast]
Fire
Fire Restores HP by an amount equal to 25% of this unit's Max HP. Adds Fire Weakness to one designated enemy and its adjacent targets, lasting for 2 turns. Deals Fire DMG equal to (0.2 × Break Effect + 200.0%) of SAM's ATK to this target. At the same time, deals Fire DMG equal to (0.1 × Break Effect + 100.0%) of SAM's ATK to adjacent targets. The Break Effect taken into the calculation is capped at 360%.
Energy Gen 0
Break
(In-Game) 30 (Single Target) 15 (Blast)
Skill Points -1
Raw Params
| Param | Raw Value |
|---|---|
| Param 0 | 2 |
| Param 1 | 1 |
| Param 2 | 0 |
| Param 3 | 0 |
| Param 4 | 0.2 |
| Param 5 | 0.1 |
| Param 6 | 3.6 |
| Param 7 | 0 |
Traces
Module α: Antilag Outburst
Module α: Antilag Outburst
During the Complete Combustion, attacking enemies that have no Fire Weakness can also reduce their Toughness, with the effect being equivalent to 55% of the original Toughness Reduction from abilities.
Requirement
Ascension 2
Raw Params
| Param | Raw Value |
|---|---|
| Param 0 | 0.55 |
| Param 1 | |
| Param 2 |
Action Delayed Increases the target's waiting interval before the next action.
Weakness Break State When enemy targets' Toughness is reduced to 0, they will enter the Weakness Break State, which delays their actions.
Module α: Antilag Outburst
Module α: Antilag Outburst
While in the Complete Combustion state, SAM's Break Effect increases by 25%. When using Enhanced Basic ATK or Enhanced Skill to inflict Weakness Break on a target, the Complete Combustion countdown is delayed by 10%. This effect can trigger a maximum of 3 time(s) during each Complete Combustion state.
Requirement
Ascension 2
Raw Params
| Param | Raw Value |
|---|---|
| Param 0 | 0.25 |
| Param 1 | 0.1 |
| Param 2 | 3 |
Action Delayed Increases the target's waiting interval before the next action.
Action Delayed Increases the target's waiting interval before the next action.
Weakness Break State When enemy targets' Toughness is reduced to 0, they will enter the Weakness Break State, which delays their actions.
Weakness Break State When enemy targets' Toughness is reduced to 0, they will enter the Weakness Break State, which delays their actions.
Module β: Autoreactive Armor
Module β: Autoreactive Armor
When SAM is in Complete Combustion with a Break Effect that is equal to or greater than 200%/360%, attacking a Weakness-Broken enemy target will convert the Toughness Reduction of this attack into 1 instance of 35%/50% Super Break DMG.
Requirement
Ascension 4
Raw Params
| Param | Raw Value |
|---|---|
| Param 0 | 2 |
| Param 1 | 3.6 |
| Param 2 | 0.35 |
| Param 3 | 0.5 |
Module β: Autoreactive Armor
Module β: Autoreactive Armor
When SAM is in Complete Combustion with a Break Effect that is equal to or greater than 150%/300%, attacking a Weakness-Broken enemy target will convert the Toughness Reduction of this attack into 1 instance of 100%/150% Super Break DMG.
Requirement
Ascension 4
Raw Params
| Param | Raw Value |
|---|---|
| Param 0 | 1.5 |
| Param 1 | 3 |
| Param 2 | 1 |
| Param 3 | 1.5 |
Eidolons
02
From Shattered Sky, I Free Fall
From Shattered Sky, I Free Fall
While in Complete Combustion, using the Enhanced Basic ATK or the Enhanced Skill to defeat an enemy target or to Break their Weakness allows SAM to immediately gain 1 extra turn. This effect can trigger again after 1 turn(s).
Raw Params
| Param | Raw Value |
|---|---|
| Param 0 | 1 |
| Param 1 | 1 |
02
From Shattered Sky, I Free Fall
From Shattered Sky, I Free Fall
While in Complete Combustion, using the Enhanced Basic ATK or the Enhanced Skill to defeat an enemy target or to Break their Weakness allows SAM to immediately gain 1 extra turn. This effect can only trigger 1 time per turn, and the trigger count resets at the start of SAM's turn.
Raw Params
| Param | Raw Value |
|---|---|
| Param 0 | |
| Param 1 |
In-Game Build Guide
Skill Upgrade Priority




Voicelines
About Silver Wolf LV.999
About Silver Wolf LV.999
They call that... "stomping," right? But she also said that in a game, having "fun" is just as important as being "OP"... So I can't help but worry: Walking the Path of Finality, what price will she have to pay for it?
Added to Team With Silver Wolf LV.999
Added to Team With Silver Wolf LV.999
Mm, I'll let go of those worries... Like you said: Just enjoy the ride.